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3D Assets • Unreal Engine • VFX

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3D Assets • Unreal Engine • VFX

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3D Assets • Unreal Engine • VFX

»The screen is a window through which one sees a virtual world. The challenge is to make  that world look real, act real, sound real, feel real.«  Ivan Sutherland

About

3D & Technical Artist

Johannes Popp

3D & Technical Artist
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About:

My name is Johannes Popp. I am 3D & Technical Artist based in Hamburg (GER). Through my Bachelor degree in Interactive Animation I was trained as a 3D Generalist with a special focus on realtime-optimized development, whereby I know and master the entire 3D asset pipeline.

Through numerous projects with clients from the fields of architecture, the automotive industry, film, games and advertising, I was able to consolidate and further develop my skills. Nowadays, 3D Asset Creation, working within Game Engines and Visual Effects are a central part of my daily work. Especially Unreal Engine and its visual scripting systems have been playing an increasingly important role for several years, which has given me a profound understanding of programming and interdisciplinary contexts. In my Bachelor thesis and in the course of numerous VR projects I have also dealt with important problems of Virtual Reality such as VR Locomotion, VR Interaction and Motion Sickness.

Software:

I work with state-of-the-art technologies and industry standard software from Adobe, Allegorithmic, Autodesk, Epic, Pixologic and SideFX. Houdini, Maya, Photoshop, Substance and Unreal Engine 4/5 in particular belong to my everyday working environment.

In addition, I am used to work within a source control system and therefore i currently use Perforce for optimal backup of project files. During larger team projects I also gained a lot of experience with agile project management based on Scrum.

Career:

  • 09/2023 – Today

    gameXcite GmbH

    Senior 3D-/VFX & Unreal Technical Artist

    • Game (tba)
  • 06/2021 – 07/2023

    Daedalic Entertainment GmbH

    Lead VFX & Unreal Technical Artist

    • The Lord of the Rings: Gollum™
  • 10/2019 – 05/2021

    Daedalic Entertainment GmbH

    VFX & Unreal Technical Artist

    • The Lord of the Rings: Gollum™
  • 03/2019 – 09/2019

    VIREED GmbH

    3D & Technical Artist

    • VIREED MED
  • 06/2015 – 05/2019

    Freelancer

    3D & Technical Artist • Lecturer

  • 2014 – 2017

    Bachelor of Science (hons.)

    Interactive Animation
    SAE Institute Hamburg • Middlesex University London

  • 2013 – 2014

    Diploma

    Game Art & 3D Animation
    SAE Institute Hamburg

  • 2011 – 2012

    Landscaper

    Firma Grohse
    Landscape Conservation

  • 2010 – 2011

    Civil Service (Zivildienst)

    St. Elisabeth Stiftung
    WfbM Biberach, Außenstelle Landschaftspflege
    Work Education Instructor • Landscape Conservation

  • 2010

    General Qualification For University Entrance

    Wieland Gymnasium
    German, English, Mathematics, History and Biology

  • 1990

    Birth

    Biberach an der Riß

Click for more information
Close Overlay
Home_EN

About:

My name is Johannes Popp. I am 3D & Technical Artist based in Hamburg (GER). Through my Bachelor degree in Interactive Animation I was trained as a 3D Generalist with a special focus on realtime-optimized development, whereby I know and master the entire 3D asset pipeline.

Through numerous projects with clients from the fields of architecture, the automotive industry, film, games and advertising, I was able to consolidate and further develop my skills. Nowadays, 3D Asset Creation, working within Game Engines and Visual Effects are a central part of my daily work. Especially Unreal Engine and its visual scripting systems have been playing an increasingly important role for several years, which has given me a profound understanding of programming and interdisciplinary contexts. In my Bachelor thesis and in the course of numerous VR projects I have also dealt with important problems of Virtual Reality such as VR Locomotion, VR Interaction and Motion Sickness.

Software:

I work with state-of-the-art technologies and industry standard software from Adobe, Allegorithmic, Autodesk, Epic, Pixologic and SideFX. Houdini, Maya, Photoshop, Substance and Unreal Engine 4/5 in particular belong to my everyday working environment.

In addition, I am used to work within a source control system and therefore i currently use Perforce for optimal backup of project files. During larger team projects I also gained a lot of experience with agile project management based on Scrum.

Career:

  • 09/2023 – Today

    gameXcite GmbH

    Senior 3D-/VFX & Unreal Technical Artist

    • Game (tba)
  • 06/2021 – 07/2023

    Daedalic Entertainment GmbH

    Lead VFX & Unreal Technical Artist

    • The Lord of the Rings: Gollum™
  • 10/2019 – 05/2021

    Daedalic Entertainment GmbH

    VFX & Unreal Technical Artist

    • The Lord of the Rings: Gollum™
  • 03/2019 – 09/2019

    VIREED GmbH

    3D & Technical Artist

    • VIREED MED
  • 06/2015 – 05/2019

    Freelancer

    3D & Technical Artist • Lecturer

  • 2014 – 2017

    Bachelor of Science (hons.)

    Interactive Animation
    SAE Institute Hamburg • Middlesex University London

  • 2013 – 2014

    Diploma

    Game Art & 3D Animation
    SAE Institute Hamburg

  • 2011 – 2012

    Landscaper

    Firma Grohse
    Landscape Conservation

  • 2010 – 2011

    Civil Service (Zivildienst)

    St. Elisabeth Stiftung
    WfbM Biberach, Außenstelle Landschaftspflege
    Work Education Instructor • Landscape Conservation

  • 2010

    General Qualification For University Entrance

    Wieland Gymnasium
    German, English, Mathematics, History and Biology

  • 1990

    Birth

    Biberach an der Riß

3D Asset Creation

Technical Art

VFX

Portfolio

Latest

The Lord of the Rings™: Gollum™

Joined Daedalic Entertainment in 2019 as VFX & Unreal Technical Artist to bring The Lord of the Rings™: Gollum™ to live

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