»The screen is a window through which one sees a virtual world. The challenge is to make that world look real, act real, sound real, feel real.« Ivan Sutherland
About
Johannes Popp
About:
My name is Johannes Popp. I am 3D & Technical Artist based in Hamburg (GER). Through my Bachelor degree in Interactive Animation I was trained as a 3D Generalist with a special focus on realtime-optimized development, whereby I know and master the entire 3D asset pipeline.
Through numerous projects with clients from the fields of architecture, the automotive industry, film, games and advertising, I was able to consolidate and further develop my skills. Nowadays, 3D Asset Creation, working within Game Engines and Visual Effects are a central part of my daily work. Especially Unreal Engine and its visual scripting systems have been playing an increasingly important role for several years, which has given me a profound understanding of programming and interdisciplinary contexts. In my Bachelor thesis and in the course of numerous VR projects I have also dealt with important problems of Virtual Reality such as VR Locomotion, VR Interaction and Motion Sickness.
Software:
I work with state-of-the-art technologies and industry standard software from Adobe, Allegorithmic, Autodesk, Epic, Pixologic and SideFX. Houdini, Maya, Photoshop, Substance and Unreal Engine 4/5 in particular belong to my everyday working environment.
In addition, I am used to work within a source control system and therefore i currently use Perforce for optimal backup of project files. During larger team projects I also gained a lot of experience with agile project management based on Scrum.
Career:
-
09/2023 – Today
gameXcite GmbH
Senior 3D-/VFX & Unreal Technical Artist
- Game (tba)
-
06/2021 – 07/2023
Daedalic Entertainment GmbH
Lead VFX & Unreal Technical Artist
- The Lord of the Rings: Gollum™
-
10/2019 – 05/2021
Daedalic Entertainment GmbH
VFX & Unreal Technical Artist
- The Lord of the Rings: Gollum™
-
03/2019 – 09/2019
VIREED GmbH
3D & Technical Artist
- VIREED MED
-
06/2015 – 05/2019
Freelancer
3D & Technical Artist • Lecturer
-
2014 – 2017
Bachelor of Science (hons.)
Interactive Animation
SAE Institute Hamburg • Middlesex University London -
2013 – 2014
Diploma
Game Art & 3D Animation
SAE Institute Hamburg -
2011 – 2012
Landscaper
Firma Grohse
Landscape Conservation -
2010 – 2011
Civil Service (Zivildienst)
St. Elisabeth Stiftung
WfbM Biberach, Außenstelle Landschaftspflege
Work Education Instructor • Landscape Conservation -
2010
General Qualification For University Entrance
Wieland Gymnasium
German, English, Mathematics, History and Biology -
1990
Birth
Biberach an der Riß
About:
My name is Johannes Popp. I am 3D & Technical Artist based in Hamburg (GER). Through my Bachelor degree in Interactive Animation I was trained as a 3D Generalist with a special focus on realtime-optimized development, whereby I know and master the entire 3D asset pipeline.
Through numerous projects with clients from the fields of architecture, the automotive industry, film, games and advertising, I was able to consolidate and further develop my skills. Nowadays, 3D Asset Creation, working within Game Engines and Visual Effects are a central part of my daily work. Especially Unreal Engine and its visual scripting systems have been playing an increasingly important role for several years, which has given me a profound understanding of programming and interdisciplinary contexts. In my Bachelor thesis and in the course of numerous VR projects I have also dealt with important problems of Virtual Reality such as VR Locomotion, VR Interaction and Motion Sickness.
Software:
I work with state-of-the-art technologies and industry standard software from Adobe, Allegorithmic, Autodesk, Epic, Pixologic and SideFX. Houdini, Maya, Photoshop, Substance and Unreal Engine 4/5 in particular belong to my everyday working environment.
In addition, I am used to work within a source control system and therefore i currently use Perforce for optimal backup of project files. During larger team projects I also gained a lot of experience with agile project management based on Scrum.
Career:
-
09/2023 – Today
gameXcite GmbH
Senior 3D-/VFX & Unreal Technical Artist
- Game (tba)
-
06/2021 – 07/2023
Daedalic Entertainment GmbH
Lead VFX & Unreal Technical Artist
- The Lord of the Rings: Gollum™
-
10/2019 – 05/2021
Daedalic Entertainment GmbH
VFX & Unreal Technical Artist
- The Lord of the Rings: Gollum™
-
03/2019 – 09/2019
VIREED GmbH
3D & Technical Artist
- VIREED MED
-
06/2015 – 05/2019
Freelancer
3D & Technical Artist • Lecturer
-
2014 – 2017
Bachelor of Science (hons.)
Interactive Animation
SAE Institute Hamburg • Middlesex University London -
2013 – 2014
Diploma
Game Art & 3D Animation
SAE Institute Hamburg -
2011 – 2012
Landscaper
Firma Grohse
Landscape Conservation -
2010 – 2011
Civil Service (Zivildienst)
St. Elisabeth Stiftung
WfbM Biberach, Außenstelle Landschaftspflege
Work Education Instructor • Landscape Conservation -
2010
General Qualification For University Entrance
Wieland Gymnasium
German, English, Mathematics, History and Biology -
1990
Birth
Biberach an der Riß
3D Asset Creation
Technical Art
VFX
Portfolio
Latest
The Lord of the Rings™: Gollum™
Joined Daedalic Entertainment in 2019 as VFX & Unreal Technical Artist to bring The Lord of the Rings™: Gollum™ to live